![]() So even low-framerate (50fps) will have less visible tearing at 144Hz than at 75Hz. Tearing is definitely less visible for higher Hz at the same low frame rate. ![]() , 05:47**and dont get me wrong, I understood what u wrote about >, but Im speaking about the tearing/sync prespective. **and dont get me wrong, I understood what u wrote about >, but Im speaking about the tearing/sync prespective. Thank you for the reply Chief, I will be ordering the XG2402 in a few hours then,Īnother quick question tho, the most constant framerate I get is 120 and higher, (90%~ of scenarios), would it be better to switch the monitor to display at 120hz and just forget about it? (because again,framerate would be closer to 120 than it will be to 144) You can use framerates above refresh rates and also framerates below refresh rates. When all things are equal (same GtG quality, same ghosting quality, same absolute lag per pixel), the faster scanout of 144Hz 240Hz will generally mean "X fps" at 144Hz or 240Hz is lower lag than "X fps" at 75 Hz.ġ00fps at 144 Hz is superior to 100fps at 75 Hzġ00fps at 240 Hz is superior to 100fps at 75 Hzġ00fps at 240 Hz is superior to 100fps at 144 Hzīe noted, you can still have an excellent 144Hz panel and a crappy 240Hz panel, so GtG pixel response may be slower and processing latencies could be higher.īut as a general rule of thumb, the higher the refresh rate, the less tearing is visible & you have lower latency thanks to faster scanout.Ī 100fps frame will spew out onto the screen in 1/240sec (100fps complete visibility at 240Hz in 1/240sec, briefer 1/240sec-visible tearlines) instead of 1/144sec (100fps complete visibility at 144Hz in 1/144sec, and briefer 1/144sec-visible tearlines) and better than 1/75sec (100fps partial 3/4 visibility at 75Hz, aka torn between two 1/75sec-visible tearlines)
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